Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
18153
?
4337
?
6469
?
20050
?
12703
?
10791
?
6094
?
9715
?
7608
?
5220
Total damage to objectives
3149
4503
2509
6470
3789
3848
0
776
485
626
Total damage to buildings
3149
0
2509
6470
1015
3848
0
776
485
626
Total damage shielded
0
0
0
0
0
0
0
0
0
355
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Light Binding (Q)

17xpressed

Prismatic Barrier (W)

8xpressed

Lucent Singularity (E)

52xpressed

Final Spark (R)

3xpressed

?

Lux

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(23532 Matches)
?
?
52.3% WR(14846 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Heimerdinger
1.20KDA2.40
0.40%Kill Participation0.48%
10Vision Score4
5,220Damage Dealt12,703
11Max CS Advantage2
19CS in First 10 Minutes11

Minions have varying gold values depending on their type, and the CS gap results in an approximate 154 gold in your favor.

You could use this early advantage to purchase items like:

?
?
1Max Level Lead1
Blue42,402G
Difference+4,128G
Red38,274G
?
9,129G
?
7,572G
?
8,250G
?
10,251G
?
7,200G
1,061G
429G
585G
2,670G
617G
8,068G
?
7,143G
?
7,665G
?
7,581G
?
7,817G
?